Free Fire Sensitivity Explained: General, Red Dot, 2x, 4x, Sniper and Free Look
Free Fire gives you six separate sensitivity sliders, and most players set all six to the same number without knowing why. Each slider controls a different aiming situation. Once you understand which slider is responsible for which moment in a fight, tuning stops being guesswork.
How sensitivity works, in one paragraph
Sensitivity decides how far your crosshair travels for a given swipe of your thumb. A higher value means a short swipe moves the crosshair a long way — fast turns, fast drags, but a greater risk of overshooting the target. A lower value means you must swipe further for the same movement — slower, but steadier and easier to stop exactly on an enemy. None of the six sliders changes your gun, your damage or the game's aim assist; they only change how your touch input is translated into camera and crosshair movement.
General
General is the master slider for unscoped play. It controls how quickly you look around, turn corners and spin to face an enemy behind you when you are not aiming down a sight. If a full comfortable swipe across your screen does not turn you roughly 180 degrees, your General is probably too low for close-range fights. If you constantly turn past the enemy and have to correct back, it is too high. Because almost every other slider is judged relative to how General feels, experienced players set General first and tune the rest afterwards.
Red Dot
Red Dot controls aiming when you fire from the hip or through a basic red-dot sight — the most common way Free Fire fights actually happen at close and mid range. This is the slider behind the drag headshot: when you press fire and drag upward, it is Red Dot (together with General) that decides how quickly the crosshair climbs from chest level to head level. Too low and your drag stalls on the chest; too high and the crosshair flies over the head before your bullets connect.
2x Scope
The 2x slider applies whenever you aim through a 2x scope. Scoped views magnify the screen, so the same thumb movement feels faster and shakier than it does unscoped — which is why most players run 2x noticeably lower than Red Dot. This slider matters most for assault rifles and SMGs used at mid range, where you track a moving enemy rather than flicking. If your crosshair jitters around a strafing target at 2x, lower this slider in small steps.
4x Scope
The 4x slider governs the highest-magnification optical scopes used on rifles. At 4x, tiny thumb movements produce large crosshair jumps, and recoil control becomes a downward drag against a magnified view. Players generally set 4x lower than 2x. Its job is precision: holding a steady line on a distant enemy and pulling down smoothly during a spray. If you can track well at 2x but your 4x spray scatters, the fix is almost always a lower 4x value, not more practice at a bad setting.
Sniper Scope
Sniper Scope applies to sniper rifles such as the AWM and Kar98k. Sniping is a different skill from spraying: you make one deliberate flick, settle, and fire once. This slider is usually the lowest of the scope values, because a sniper who overshoots by a few pixels misses the entire shot. Players who use the gyroscope often lower it further, since tilting the phone adds a second source of movement on top of the thumb drag.
Free Look
Free Look controls the "eye" button that lets you look around without changing your running direction. It does not affect aiming at all — it affects awareness. A comfortable Free Look value lets you check your flanks while sprinting or parachuting without fighting the camera. Because it never costs you a gunfight directly, players often set it close to General and forget it; set it once so a full swipe gives you a full look around, and move on.
How the six fit together
Think of the sliders as a ladder: General is the reference, Red Dot sits near it, and each step of magnification steps the value down — 2x lower than Red Dot, 4x lower than 2x, Sniper lowest of all, with Free Look following General. That is the pattern the generator on this site uses, adjusted for your phone's refresh rate and performance tier. Your personal ladder may end up a few points different, and that is normal: the ladder is a starting point, and the next guide shows you how to adjust it for your own hands.